Pickups

Pickups are the items present on the map that are consumed to provide an advantage to the players as soon as they are walked over. Currently, there are four pickups in the game. All of them are affected by the Better Pickups Passive Ability.

The players can "overheal", by picking up health even it is already full. This will still add on the bonus points, but it'll rapidly tick down to normal amount. As such, it is mainly useful for the non-Spray N Pray / Mr Ops classes about to take on Hunters and trying to protect themselves from its one-shot kill. Armor can be over-collected beyond its maximum amount (either 100 or 200) in the same manner, though this doesn't help against Hunters, who have Armor Penetration trait.

Once picked up, the item will disappear, only to appear again at the same spot some 30 seconds later. Some players will pick up any items even if already full, just to prevent their enemies from getting to use them themselves. This is obviously doesn't work as well during team deathmatch, where your allies might also need these items.